Description:

ECS is seeking two skilled 3D modeler who has experience developing realistic immersive training applications using Unity. The ideal candidate will have extensive experience in Unity, developing a range of 3D models and assets, but most specifically hard-surface models. ECS seeks a self-starter with initiative, and great communications skills who will work well on an agile development team and serve as the Art Lead on complex products. This position falls under the supervision of the Art Director. This is a full-time position, reporting to the Orlando Headquarters, with the option to work virtually/remotely. 

  • Support development of an immersive, interactive, 3D simulations and serious games by working with artists, programmers, and subject matter experts to generate assets, graphics, and animations for use in Unity3D
  • Create 3D models within specifications and ensure graphic assets fully satisfy the requirements specified
  • Assist with integrating 3D models and assets into the established development pipeline and Unity3D
  • Demonstrate 3D modeling and game development best practices and continuous process improvement
  • Support Quality Assurance during product testing and respond to and resolve asset-related issues or defects
  • Attend regular meetings with development team and subject matter experts to review the status of work in progress, discuss new tasks, and to establish targets for completion of specific items
  • Perform other art, graphic, or multimedia tasks as related to development

Requirements:

  • Software: Proficient in Autodesk 3dsmax, Adobe Photoshop, and Unity 3D
  • 3D Skills: Experienced in Hard Surface Real-time Modeling, UV Unwrapping, Animation
  • 2D Skills: Experienced in Photorealistic Texturing, Real-time Material Texture Maps, Photo Manipulation
  • Photography Skills: Experienced in digital photography/editing for capturing and manipulating reference data
  • Ability to organize a team of 3-5 artists to deliver complex systems on tight deadlines
  • Experience managing production pipelines for complex projects and diversified teams
  • Strong portfolio showcasing best, recent, or most relevant work [1]

Desirable Skills/Experience:

  • Game Engine Skills: Realistic Level Design, Real-time Lighting, Character Editing & Animation, Layer/File Structure, Procedural Textures/Materials, Shader Functionality, UGUI User Interfaces
  • Other Graphic Disciplines: including Character Modeling, Animation, UI/UX, Storyboarding, Multimedia Video
  • Reality Capture: Utilizing reference data including 3D Scan Data, Point Clouds, and Photogrammetry
  • Technical Art Skills: Including Scripting, Tool Development, Shader Development, and Procedural Materials
  • Experience in other Game Engines such as Unreal, CryEngine, VBS3, etc.
  • Experience developing Virtual Reality (VR) or Augmented Reality (AR)
  • Experience with Task and Issue tracking software such as Atlassian Jira and Confluence
  • Proficiency with Revision Control Software such as SVN, Git, Perforce
  • Familiarity with Military Aviation either in training content or through military service

Professional Skills:

  • Excellent written and oral communications skills, keen attention to detail, and strong organizational skills
  • Ability to manage time efficiently and meet deadlines consistently in a fast-paced environment
  • Strong analytical, problem-solving and decision-making capabilities
  • Proficiency in MS Office applications (Word, PowerPoint, Outlook, Excel)
  • PC Skills: Experienced in Windows 10 operating system

[1] An art test will be provided before/during interview process, with satisfactory completion of test required for consideration or eligibility

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